POST-AND-PRESENT activities and games are designed for a class or group.  You can display on a poster or mount on a whiteboard or blackboard. Instructions make it easy so that even YOUTH CAN TEACH.

Learning & Living Goal 9 Theme: I Will Make Good Choices

$4.00
Product Details

Instructions and patterns (color and black-and-white) for: Invitation (for Learning and Living the Gospel Goal 9 Activity Days), Singing "Fun Choose the Right," and Choosing a Consequence Spin the Bottle

This Spin-the-Bottle Game spotlights: Immediate Consequence, Future Consequence, and Eternal Consequence situations to learn how to choose the right.

To Play: Have players sit around in a circle. Teams take turns having a player spin the bottle in the center inside the signs. The bottle neck should point to one of the signs. If the neck is on the border of the signs, choose the sign to the right of the neck. The player pulls out a "smile" or "frown" word-strip and reads it aloud. Player names the consequence for that action that matches the type of consequence for where the bottle neck is pointing. Example: the "Immediate Consequence" for "Stay up late" is you are tired the next day. Collect the smile word-strips, for once the bottle is empty, the team with the most "smiles" wins.

Includes singing visuals for Choose the Right - Hymns, no. 239.


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Learning & Living Goal 9 Theme: I Will Make Good Choices

Learning & Living Goal 9 Theme: I Will Make Good Choices

$4.00
Product Details

Instructions and patterns (color and black-and-white) for: Invitation (for Learning and Living the Gospel Goal 9 Activity Days), Singing "Fun Choose the Right," and Choosing a Consequence Spin the Bottle

This Spin-the-Bottle Game spotlights: Immediate Consequence, Future Consequence, and Eternal Consequence situations to learn how to choose the right.

To Play: Have players sit around in a circle. Teams take turns having a player spin the bottle in the center inside the signs. The bottle neck should point to one of the signs. If the neck is on the border of the signs, choose the sign to the right of the neck. The player pulls out a "smile" or "frown" word-strip and reads it aloud. Player names the consequence for that action that matches the type of consequence for where the bottle neck is pointing. Example: the "Immediate Consequence" for "Stay up late" is you are tired the next day. Collect the smile word-strips, for once the bottle is empty, the team with the most "smiles" wins.

Includes singing visuals for Choose the Right - Hymns, no. 239.


Save this product for later
Share this product with your friends
Learning & Living Goal 9 Theme: I Will Make Good Choices